Just got back from Nano Con a small game con run by South Dakota State University's game club. My friend's dad runs the game club, so of course is responsible for the con. That's why all this is coming up late. I might just be drabbling for a while, but I WILL stay on top of my "one per day" thing.
I was introduced to D&D 4th ed. Previously, I'd only played a little 3.5. I really took to 4th though. It was fun. I have this piddly little regenerated Eladrin Wizard that I feel kicked some serious a--. I've found that I don't really like building characters (yet anyway, takes too long if you don't know what you're doing), but I can definitely have fun with a random character or a pregenerated one. I especially like picking up the Character Builder, entering class and race, and hitting "generate character."
Wizards (well, magical (or "arcane, if you prefer) classes in general) used to be really hard to play, but it seems the new system has made fighters (martial classes) more like wizards to play and wizards more like fighters in usefulness.
I enjoyed it immensely, but I refuse to ever use the words "magic missile" again; I'm coming up with a much cooler name for that attack if it's the last thing I do. Can't we just change a wizard's "unarmed attack" to the effect of magic missile. 'Cause that's basically what I did. But i also learned some intricacies of the character's other abilities and that's when it really started to get fun. But I learned that even a simple strategy can be really effective.
It was a good weekend.