I had a mini rant on this. I covered it in a footnote on page 47…
Ok, so not page 47, I covered it in a footnote in Trinity Blood: RAGE!, but don't go read that right now, because I'm gonna do it again in a little bit more detail here. Then you can read the article and understand my rage without reading the footnote.
The biggest problem for these three Translation Nightmares stems from a fairly simple phenomenon, and most people interested in this sort of thing are already familiar with it. The Japanese phonetic system consists of roughly 45 basic parts. In this system, each symbol represents syllable consisting of either a vowel, a consonant then a vowel, or a closed n/m ending sound. Also, in this system, the English concept of "L" and "R" are covered by the same set of sounds. In the native, this representative sound can resemble anything from an "L" to a flipped "R" to even a "D." This, of course doesn't bother native speakers because their own language doesn't bother with the distinction (but believe me, they distinguish between plenty of other sounds). If anything, it's more of an issue for speakers of western languages to represent what they hear than it is for speakers of eastern languages to distinguish what they say.
Hellsing: Alucard vs. Arucard
The earliest of these three-- and probably most well-known-- is Hellsing's "Alucard vs. Arucard."
I stated earlier that when speaking standard Japanese, the distinction between "L" and "R" is a non-issue. Of course, this changes when trying to represent western or western-sounding words. Dracula, for instance, spelled something like ヅラクラ* comes back to the western speaker as something like "jurakura" or "julakula" but the important feature here is the ラ "ra/la" symbol. Some beg consistency, but a discerning interpreter would eventually recognize the word as "Dracula" and, rather than try to transliterate, a clearly non-sensical word, use the word that is intended.
*Non-Japanese words are represented by katakana in the Japanese written language. These are the symbols used here and hence forth for further illustration. p.s. I'm too lazy to look up the actual transliteration. It isn't important in this context anyway.
In the context of Hellsing, we have a character named アルカルド "Alucaludo" or "Arucarudo." In the translation, it came off as Alucard or Arucard. Other than the fact that one sounds like a name and the other sounds like an Engrish side dish, what's the nightmare here? Well, because translators and fans couldn't decide, we got two versions of the name in varying translations. Some demanded a "truness" to the "original" and that the name should only have "R"s (or only "L" but that argument doesn't seem to have shown up), but others recognized a subtlety: "Alucard" is "Dracula" spelled backwards.
The official translators eventually reached a "compromise": the dub said "Alucard" and the subtitles read "Arucard." Though this seems fair enough, considering subtitles are usually more literal and aimed at an audience more willing to do the interpretation themselves, some will still complain on both sides.
One Piece: Zoro vs. Zolo
The Zoro vs. Zolo mishap of One Piece has similar roots to Alucard/Arucard, so I won't spend any more time on that.
While most self-respecting American anime fans won't be caught dead with One Piece in their sights since 4kids raped it, I did read its original American publication in Shounen Jump's monthly magazine.
When I read it, my favorite character, the three-sword-wielding pirate hunter was named Roronoa Zoro and bore humorous references to numerous well-known characters, including South-Western hero, Zorro. He was an expert swordsman, at odds with the military because of his power and sense of justice. His headband often cast a mask-like shadow over his eyes. And Zoro's three-slash-in-one-pass finishing move even made the mark of a "Z" on the page. I was in junior high, and it was funny.
Then one day I opened the magazine and was introduced to "Roronoa Zolo." The f-ck? It wasn't until later that I learned of the anime on Fox (Zorro is "fox" in Spanish, BTW) and it became apparent that the name in the manga was changed to match it.
It is actually possible that, despite the fact that most of the kids watching the show had no idea who Zorro was, the walls of protection provided under parody provisions in copyright law simply couldn't withstand the wrath of the great god, Disney-sama. Or it's entirely possible that 4kids are a bunch of pussies. Or more possibly, Disney-sama and 4kids have teamed up to crush even more of our childhood.
Shortly after that change I lost interest in the series. Not to say that the name change caused me to stop reading, but the soured experience probably made it harder to hang on to what interest remained.
Trinity Blood: Ester vs. Estelle
This one is probably not very well known, but it's still the most gratuitous and infuriating to me.
Trinity Blood is infuriating enough as it is, and this character is probably most of the reason why. But her name is the icing on top.
Her name in Japanese is エステル "esuteru" or "esutelu," though when you listen to the Japanese dialogue, it sounds more like the latter. Most of the show is western in setting, so the translators at least got as far as "Ester" (even my computer tries to change "esuteru" to "ester"). But when you take into account the star-shaped birthmark on her body, numerous references to the "Star Queen," and the fact that she is informed by other characters in the show that her name means "star" in the ancient language of their country, Italy (making it Italian or Latin), it should be obvious: HER NAME IS ESTELLE, DAMNIT!!!!!
Showing posts with label language. Show all posts
Showing posts with label language. Show all posts
Tuesday, May 24, 2011
Sunday, November 21, 2010
Soul Eater - "Guitar vs Piano" or "Guitar FOR Piano"?
11/21/2010
Soul Eater - "Guitar vs Piano" or "Guitar FOR Piano"?
Ohkubo Atsushi's "Soul Eater" is a stunning manga (later, anime) in several aspects. One of the area's I have a particular liking for are it's musical and sound references, puns, and analogies. (Both his series, B.Ichi and Soul Eater, are loaded with these.)
In the musical spirit of this manga, I posted to YouTube my first, and so far only, AMV (Anime Music Video) featuring Soul and Maka to the Goukisan's song, Guitar Vs Piano. It was too perfect; I just couldn't resist.
(Shameless Plug but also for reference-- The video, it's notes, and community commentary can be found here: http://www.youtube.com/watch?v=0FjPHoQTv9A)
About two weeks ago, someone going by "Magnenntae" posted the following comment:
I have to say, the symbolism of the piano in the series has never bothered me. The piano is a versatile and classic instrument, perhaps THE classic instrument, with a proud history; Soul himself is rather similar. (The manga makes this more clear, going more into his family's history.) It can be played classically, in hard rock, or even in pop; even songs not originally meant for it sound right on it. I'm particularly fond of modern piano, keeping it's sense of class and nobility while maintaining the strength and fullness of modern music. It's also one of the few instruments on which two or more parts can be played simultaneously; one person can play a whole song, both harmony and melody. Yet it still cooperates well with other instruments. It can be featured or can be accompaniment to highlight other instruments, like voice. You get the picture.
One interesting thing is that Soul's family is not a family of weapons; there's no history of the trait anywhere. While we see Soul's piano as a distinguishing or even odd feature, in his family, it's the weapon trait, not his musical ability that distinguishes him-- they're all world-class musicians. (His brother plays the violin.) What's more, his family seems to be classical musicians, but his preference is to jazz and funk*. It just kind of goes to show that even his "cool" personality can be fitted to a piano. It's also been alluded to that his own compositions are less classical but more dark and mysterious, even disturbing. I think he kind of struggles with the disparity between others' image of a piano and his own.
On the other hand, the guitar is only slightly less classic and versatile. An acoustic guitar is only second to the piano in "gateway instruments," especially for musicians interested in or partial to voice. The only real difference for our purposes is the electric guitar, which unlike it's piano equivalent, lends it's own feel to anything played on or with it. See Trans-Siberian Orchestra (TSO) and Savatage. (The two are essentially the same group of people, but TSO is more of an artistic project, while Savatage is more of a local circuit band. Their sound, mission, and technique are similar.) These bands use electric guitars and other rock instruments in some VERY classical music and styles (like Beethoven and Mozart classical), but the sound is very unique and the entire atmosphere is different for it. You could play "Flight of the Bumble Bee" on strings, as originally intended; on a brass band, as in the movie Drumline; or on electric guitars, as in Beethoven's Last Night by TSO. (Incidentally, I don't believe Bumble Bee is Beethoven, but homage is paid to several other artists in that opera.)
This is where Maka comes in. Interestingly enough, Maka is in NO way musical. She doesn't even APPRECIATE music, let alone "understand" it, as she puts it. She can't dance, can't sing, can't play an instrument; doesn't even really find enjoyment in listening to it. Because of this, she is particularly jealous of Soul, but it's also because of Soul that she even cares. She knows that music is important to Soul and wants to find it important as well, if even for no other reason than to understand HIM better.
We also have the guitar-vs-amp analogy. I actually found that analogy more flawed. Weapons are BORN Weapons. We're not sure if the same is true of Technicians, but other Weapons can be Technicians as well (see Liz and Pati). Weapons will be Weapons, regardless of whether or not there is anyone to wield them. At the same time, it seems that just about anyone with half an inclination could be a Technician. This makes the Weapon the unique highlight of any set but since a Weapon can't traditionally wield itself, it's the Technician's job to make them look good. In any extended sense, Soul would be the guitar in that analogy and Maka the amp (except for the fact that they were really trying to illustrate the interaction of the "soul waves" (heehee, soul waves, sound waves; it just goes on), which may indeed originate from the Technician).
Maka gets to deal with this dilemma on a regular basis. If she can't keep up with Soul, he can't fulfill his potential. You wouldn't want a really awesome guitar to sound sh__y because of a bad amp, now would you? You'd replace the amp. And Technicians are, theoretically, SO replaceable. (Yes, I know about the whole Soul-BlackStar thing, so they can't be replaced by just ANYONE, but still can be replaced.) And if Soul simply WON'T replace her, that would make her feel even worse.
In the end, it turns out being a story of Maka trying to BECOME the guitar to Soul's piano. She not only wants to be able to properly highlight him on the stage (BlackStar would be crying right now), but wants to understand him more on a personal level and loosen up a bit; become more wild and "cool" like the guitar.
*an interesting moment in translation is when the kids ask Soul to supply music for their party. Due to the Japanese alphabet and transliteration of certain English words to Japanese, he may have brought "funk" or "punk" which doesn't even amount to a whole letter's difference in sound. (funk = ファンク punk = プァンク = パンク) Interesting side note, Ohkubo seems partial to metal, himself.
Soul Eater - "Guitar vs Piano" or "Guitar FOR Piano"?
Ohkubo Atsushi's "Soul Eater" is a stunning manga (later, anime) in several aspects. One of the area's I have a particular liking for are it's musical and sound references, puns, and analogies. (Both his series, B.Ichi and Soul Eater, are loaded with these.)
In the musical spirit of this manga, I posted to YouTube my first, and so far only, AMV (Anime Music Video) featuring Soul and Maka to the Goukisan's song, Guitar Vs Piano. It was too perfect; I just couldn't resist.
(Shameless Plug but also for reference-- The video, it's notes, and community commentary can be found here: http://www.youtube.com/watch?v=0FjPHoQTv9A)
About two weeks ago, someone going by "Magnenntae" posted the following comment:
Stumbling across it again, I couldn't help but respond. But being the wordy person I am I just can't limit it to a comment-- I need an essay. Not that I mean to tear down the comment; it's a good observation and I actually appreciate the discussion. It helps when someone legitimately challenges something I just sort of took for granted and it make for a good prompt. Of course, this is all my own interpretation based on various scenes and facts set forth in the series, mainly the manga.
"I find it strange that Soul plays the Piano and that Maka plays the Eletric Guitar, only because Soul is more crazy, headstrong and overall unpredictable, while Maka seems more refined and somehow elegant, similar to the piano. I suppose it's only because I expect an instrument to resemble it's musician for some reason."
I have to say, the symbolism of the piano in the series has never bothered me. The piano is a versatile and classic instrument, perhaps THE classic instrument, with a proud history; Soul himself is rather similar. (The manga makes this more clear, going more into his family's history.) It can be played classically, in hard rock, or even in pop; even songs not originally meant for it sound right on it. I'm particularly fond of modern piano, keeping it's sense of class and nobility while maintaining the strength and fullness of modern music. It's also one of the few instruments on which two or more parts can be played simultaneously; one person can play a whole song, both harmony and melody. Yet it still cooperates well with other instruments. It can be featured or can be accompaniment to highlight other instruments, like voice. You get the picture.
One interesting thing is that Soul's family is not a family of weapons; there's no history of the trait anywhere. While we see Soul's piano as a distinguishing or even odd feature, in his family, it's the weapon trait, not his musical ability that distinguishes him-- they're all world-class musicians. (His brother plays the violin.) What's more, his family seems to be classical musicians, but his preference is to jazz and funk*. It just kind of goes to show that even his "cool" personality can be fitted to a piano. It's also been alluded to that his own compositions are less classical but more dark and mysterious, even disturbing. I think he kind of struggles with the disparity between others' image of a piano and his own.
On the other hand, the guitar is only slightly less classic and versatile. An acoustic guitar is only second to the piano in "gateway instruments," especially for musicians interested in or partial to voice. The only real difference for our purposes is the electric guitar, which unlike it's piano equivalent, lends it's own feel to anything played on or with it. See Trans-Siberian Orchestra (TSO) and Savatage. (The two are essentially the same group of people, but TSO is more of an artistic project, while Savatage is more of a local circuit band. Their sound, mission, and technique are similar.) These bands use electric guitars and other rock instruments in some VERY classical music and styles (like Beethoven and Mozart classical), but the sound is very unique and the entire atmosphere is different for it. You could play "Flight of the Bumble Bee" on strings, as originally intended; on a brass band, as in the movie Drumline; or on electric guitars, as in Beethoven's Last Night by TSO. (Incidentally, I don't believe Bumble Bee is Beethoven, but homage is paid to several other artists in that opera.)
This is where Maka comes in. Interestingly enough, Maka is in NO way musical. She doesn't even APPRECIATE music, let alone "understand" it, as she puts it. She can't dance, can't sing, can't play an instrument; doesn't even really find enjoyment in listening to it. Because of this, she is particularly jealous of Soul, but it's also because of Soul that she even cares. She knows that music is important to Soul and wants to find it important as well, if even for no other reason than to understand HIM better.
We also have the guitar-vs-amp analogy. I actually found that analogy more flawed. Weapons are BORN Weapons. We're not sure if the same is true of Technicians, but other Weapons can be Technicians as well (see Liz and Pati). Weapons will be Weapons, regardless of whether or not there is anyone to wield them. At the same time, it seems that just about anyone with half an inclination could be a Technician. This makes the Weapon the unique highlight of any set but since a Weapon can't traditionally wield itself, it's the Technician's job to make them look good. In any extended sense, Soul would be the guitar in that analogy and Maka the amp (except for the fact that they were really trying to illustrate the interaction of the "soul waves" (heehee, soul waves, sound waves; it just goes on), which may indeed originate from the Technician).
Maka gets to deal with this dilemma on a regular basis. If she can't keep up with Soul, he can't fulfill his potential. You wouldn't want a really awesome guitar to sound sh__y because of a bad amp, now would you? You'd replace the amp. And Technicians are, theoretically, SO replaceable. (Yes, I know about the whole Soul-BlackStar thing, so they can't be replaced by just ANYONE, but still can be replaced.) And if Soul simply WON'T replace her, that would make her feel even worse.
In the end, it turns out being a story of Maka trying to BECOME the guitar to Soul's piano. She not only wants to be able to properly highlight him on the stage (BlackStar would be crying right now), but wants to understand him more on a personal level and loosen up a bit; become more wild and "cool" like the guitar.
*an interesting moment in translation is when the kids ask Soul to supply music for their party. Due to the Japanese alphabet and transliteration of certain English words to Japanese, he may have brought "funk" or "punk" which doesn't even amount to a whole letter's difference in sound. (funk = ファンク punk = プァンク = パンク) Interesting side note, Ohkubo seems partial to metal, himself.
Labels:
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anime,
language,
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Wednesday, November 17, 2010
Kratos ga Taosenai... Just kidding, We kicked his a--
about the title: "Kratos ga Taosenai" is "I can't beat Kratos" in Japanese. It's a reference to a song called "Airman ga Taosenai" meaning, similarly, "I can't beat Airman," which is lamenting about a particularly difficult boss in the Megaman series. There is also an English rendition called "I can't Defeat Air-Man."
Kratos Aurion. Possibly one of the most EPIC characters in video game history. I mean that both literally and figuratively. He is both awesome, and belongs to a class of character highly consistent with those in epic stories. But then, when the official tagline of the game is "The epic battle for survival" you SHOULD follow an epic structure; Tales of Symphonia has NO problem with this.
Those familiar with the game, aka, having played it, you will be able to understand the significance of this post's title instantly. For those who are less familiar or have no clue what I'm talking about, yes Kratos is a party member*. No, that does not mean you won't have multiple opportunities to fight him. As an older, more experienced adventurer, he quickly becomes a mentor figure, and perhaps even more depending on how you play and how you interpret his character. At the same time, as a mercenary and the only other swordsman the main character has met, he is easily identified as a possible rival.
At multiple points in the game, you have the option, and often obligation, to fight him. Very few of these fights are you expected, or even REQUIRED to win. That's how bada__ this character is as a boss. Strong melee fighter, ridiculously fast at casting spells, and nearly impossible to interrupt. Generally your best tactic is to split up the party so he doesn't kill you all in one go, and try to hang on for dear life long enough to see some of his cooler moves before he slaughters you.
One of his more threatening moves, the bane of my existence, is a spell called "grave" (an earth spell summoning forth spikes of rocky death, not unlike FMA). It was a particular favorite of the AI that one day I had to fight him, like, six times. Go into overlimit so I can't interrupt him, cast "grave," knock me down with said "grave," and start casting "grave" again while I struggle to get up. I HATE grave. Plus, it makes me sick to think that he's using it to kill me before I can use it to kill things playing AS him.
However, as difficult as it is, Kratos IS beatable EVERY time you fight him. Last night my friend and I, on a FIRST playthrough might I add, actually defeated him. It wasn't the first time we fought that battle, but we went back a few times. Once or twice because we didn't think we'd put up a good enough fight, and once for some serious sidequesting. By the the time we got back from tracking down long lost parents, visiting graves (real graves, not the spell), helping children find their mothers, and saving princesses, we finally settled down to fight this guy, well and prepared.
We decided our goal was to get off one good Unison Attack, one which we'd built to use an attack we usually used him for (Cross Thrust, for those who know the game), and my own goal was to get off as many GRAVES as possible with our other characters capable of the spell. If we were gonna get our a__es handed to us, we were going to put up the most ironic fight ever. After all, our most commonly used characters are Lloyd (mostly her character) and Zelos (mostly mine), and my friend is a role-player (she actually went to an in-game amusement park simply to "cheer up" one of our characters she felt was depressed by recent events). Lloyd would go down fighting and Zelos only fights in style, so that's how we were gonna do it.
Being the SPEED DEMON on the field he is, Lloyd managed to reach Kratos and perform our first Unison Attack fast enough to cut off Kratos's most powerful spell in the middle. It turns out, the AI opens this battle with that spell and only uses it once. This is a good thing because that spell would have taken half our hit points within, literally the first 5 seconds of the battle. After a bit of walloping on Lloyd's part, I got off Zelos's grave spell; we were pretty happy. Though we kept taking a beating, we continued to do well.
After a bit we started using items and even life bottles (the equivalent of phoenix down). As I went to the item menu one more time, I asked her, "how much are we trying to win this?" It was then that we decided we had used too many items to not go all the way, so I pulled out our secret weapon, "all-divide."
All-divide is a classic Tales boss item. You only get about 2 or 3 a game, so use them well. They cut damage done to anything on the field in half, friend or foe. Why would you do that? Healing isn't halved, only damage. This version of Boss Kratos doesn't heal himself, but we can. We have four damage-dealing characters and he has one. Essentially, if you're going to be whittling away at his 20,000+ hit points, make sure you can survive long enough to do it.
Before long, we were doing well enough to use a magic lens and see he had about 2500 HP left. This fight was in the bag. Over all, we got off about 3 Unison Attacks and a fair number of graves. Oh yeah, and kicked his a__.
The four-and-a-half minute boss fight yielded, literally, over 9000 EXP (XP, experience points), a few choice items, including a level 4 ExSphere, and +2.72 grade. Three of the four party members on the field leveled up. Oh, and Kratos's data in our bestiary. Again, for those unfamiliar with the game, those are good spoils. Plus, the bragging rights of having defeated Kratos as relatively inexperienced gamers on a first playthrough**, that is, no "new game plus" where most people pull these kind of stunts.
No, the fight isn't as hard as your first one with him, or some other battles, but we still feel pretty good about it. And, since my friend in a writer and a RP gamer, she even decided our defeat of Kratos filled in a few subsequent plot holes. Overall, not a bad night.
~singing~I can't defeat… Kra-atos. No matter how I try to dodge of his lightning he just graves me again. Every time. Somehow, every time I lose. ~hums "I Can't Defeat Air-Man"~
*For those even less familiar with video games, that means he is a playable character. He's in your party. You get to play as him. From a literary standpoint, "party members" would be considered a protagonists or allies.
**I say "a first playthrough" rather than "our first playthrough" because I have played the game before, but I don't have the data, so i don't have "new game plus" for it.
Kratos Aurion. Possibly one of the most EPIC characters in video game history. I mean that both literally and figuratively. He is both awesome, and belongs to a class of character highly consistent with those in epic stories. But then, when the official tagline of the game is "The epic battle for survival" you SHOULD follow an epic structure; Tales of Symphonia has NO problem with this.
Those familiar with the game, aka, having played it, you will be able to understand the significance of this post's title instantly. For those who are less familiar or have no clue what I'm talking about, yes Kratos is a party member*. No, that does not mean you won't have multiple opportunities to fight him. As an older, more experienced adventurer, he quickly becomes a mentor figure, and perhaps even more depending on how you play and how you interpret his character. At the same time, as a mercenary and the only other swordsman the main character has met, he is easily identified as a possible rival.
At multiple points in the game, you have the option, and often obligation, to fight him. Very few of these fights are you expected, or even REQUIRED to win. That's how bada__ this character is as a boss. Strong melee fighter, ridiculously fast at casting spells, and nearly impossible to interrupt. Generally your best tactic is to split up the party so he doesn't kill you all in one go, and try to hang on for dear life long enough to see some of his cooler moves before he slaughters you.
One of his more threatening moves, the bane of my existence, is a spell called "grave" (an earth spell summoning forth spikes of rocky death, not unlike FMA). It was a particular favorite of the AI that one day I had to fight him, like, six times. Go into overlimit so I can't interrupt him, cast "grave," knock me down with said "grave," and start casting "grave" again while I struggle to get up. I HATE grave. Plus, it makes me sick to think that he's using it to kill me before I can use it to kill things playing AS him.
However, as difficult as it is, Kratos IS beatable EVERY time you fight him. Last night my friend and I, on a FIRST playthrough might I add, actually defeated him. It wasn't the first time we fought that battle, but we went back a few times. Once or twice because we didn't think we'd put up a good enough fight, and once for some serious sidequesting. By the the time we got back from tracking down long lost parents, visiting graves (real graves, not the spell), helping children find their mothers, and saving princesses, we finally settled down to fight this guy, well and prepared.
We decided our goal was to get off one good Unison Attack, one which we'd built to use an attack we usually used him for (Cross Thrust, for those who know the game), and my own goal was to get off as many GRAVES as possible with our other characters capable of the spell. If we were gonna get our a__es handed to us, we were going to put up the most ironic fight ever. After all, our most commonly used characters are Lloyd (mostly her character) and Zelos (mostly mine), and my friend is a role-player (she actually went to an in-game amusement park simply to "cheer up" one of our characters she felt was depressed by recent events). Lloyd would go down fighting and Zelos only fights in style, so that's how we were gonna do it.
Being the SPEED DEMON on the field he is, Lloyd managed to reach Kratos and perform our first Unison Attack fast enough to cut off Kratos's most powerful spell in the middle. It turns out, the AI opens this battle with that spell and only uses it once. This is a good thing because that spell would have taken half our hit points within, literally the first 5 seconds of the battle. After a bit of walloping on Lloyd's part, I got off Zelos's grave spell; we were pretty happy. Though we kept taking a beating, we continued to do well.
After a bit we started using items and even life bottles (the equivalent of phoenix down). As I went to the item menu one more time, I asked her, "how much are we trying to win this?" It was then that we decided we had used too many items to not go all the way, so I pulled out our secret weapon, "all-divide."
All-divide is a classic Tales boss item. You only get about 2 or 3 a game, so use them well. They cut damage done to anything on the field in half, friend or foe. Why would you do that? Healing isn't halved, only damage. This version of Boss Kratos doesn't heal himself, but we can. We have four damage-dealing characters and he has one. Essentially, if you're going to be whittling away at his 20,000+ hit points, make sure you can survive long enough to do it.
Before long, we were doing well enough to use a magic lens and see he had about 2500 HP left. This fight was in the bag. Over all, we got off about 3 Unison Attacks and a fair number of graves. Oh yeah, and kicked his a__.
The four-and-a-half minute boss fight yielded, literally, over 9000 EXP (XP, experience points), a few choice items, including a level 4 ExSphere, and +2.72 grade. Three of the four party members on the field leveled up. Oh, and Kratos's data in our bestiary. Again, for those unfamiliar with the game, those are good spoils. Plus, the bragging rights of having defeated Kratos as relatively inexperienced gamers on a first playthrough**, that is, no "new game plus" where most people pull these kind of stunts.
No, the fight isn't as hard as your first one with him, or some other battles, but we still feel pretty good about it. And, since my friend in a writer and a RP gamer, she even decided our defeat of Kratos filled in a few subsequent plot holes. Overall, not a bad night.
~singing~I can't defeat… Kra-atos. No matter how I try to dodge of his lightning he just graves me again. Every time. Somehow, every time I lose. ~hums "I Can't Defeat Air-Man"~
*For those even less familiar with video games, that means he is a playable character. He's in your party. You get to play as him. From a literary standpoint, "party members" would be considered a protagonists or allies.
**I say "a first playthrough" rather than "our first playthrough" because I have played the game before, but I don't have the data, so i don't have "new game plus" for it.
Wednesday, November 3, 2010
The 5 R's: Recreation, Rants, Reviews, Ramblings, and Revelations
11/3/2010
You know, I actually hate alliteration, especially first letter alliteration. You wouldn't know it looking at this blog, so far. I have my five R's, "month of madness," there's probalby more to come. Dominic Deegan (comixpedia) should be plotting my doom right about now.
I guess, I should say I used to hate it. Now, if it's used right (and by "right" I mean, according to my aesthetic senses), I can take it small doses. See, I have this thing about similar sounds or words used in close proximity.
One of my writing professors once said that alliteration and other such structures showed good sentence flow. I feel like it draws too much attention to those items. If sounds, words, or even sentence structure are similar, it feels like they belong together, even if they have nothing in common. When they have nothing in common is when it bothers me the most. If they aren't meant to stand out, they shouldn't conglomerate into a force like that.
That's just me though. My friend reaLLy Likes aLLiteration (see, that's getting too close for me). After HEL (history of english lit), I found that alliteration works really well as a poetic form; it strings together a phrase nicely, especially mid-word alliteration that plays more with rhythm, but only if it's consistent. Alliteration really does work better with English; rhyme is a much more Latin construction.
I've also found I like it when Disturbed uses it in their lyrics, or some strange form or pseudo-alliteration (see "Ten Thousand Fists" - song - lyrics). It tends to highlight the staccato rhythms of their songs. They have a habit of mixing alliteration, rhyme, and rhythm rather well (THere's THose r's again). But again, that's an offshoot of poetry, and it stays consistent.
Maybe it's the random cropping up of the form that bothers me in prose. Rhymes, repeated words, and recurring sentence structure (What's With these damn r's?) bother me, too, if the form/structure doesn't persist or have particular meaning. I think it just throws off my internal rhythm.
OK, so maybe I don't hate alliteration. I just want it to harmonize with the form around it. I don't like poetry Feeling Forced, and I don't like being jolted out of my reading rhythm… (R'S!!! ARRRGH!!)
You know, I actually hate alliteration, especially first letter alliteration. You wouldn't know it looking at this blog, so far. I have my five R's, "month of madness," there's probalby more to come. Dominic Deegan (comixpedia) should be plotting my doom right about now.
I guess, I should say I used to hate it. Now, if it's used right (and by "right" I mean, according to my aesthetic senses), I can take it small doses. See, I have this thing about similar sounds or words used in close proximity.
One of my writing professors once said that alliteration and other such structures showed good sentence flow. I feel like it draws too much attention to those items. If sounds, words, or even sentence structure are similar, it feels like they belong together, even if they have nothing in common. When they have nothing in common is when it bothers me the most. If they aren't meant to stand out, they shouldn't conglomerate into a force like that.
That's just me though. My friend reaLLy Likes aLLiteration (see, that's getting too close for me). After HEL (history of english lit), I found that alliteration works really well as a poetic form; it strings together a phrase nicely, especially mid-word alliteration that plays more with rhythm, but only if it's consistent. Alliteration really does work better with English; rhyme is a much more Latin construction.
I've also found I like it when Disturbed uses it in their lyrics, or some strange form or pseudo-alliteration (see "Ten Thousand Fists" - song - lyrics). It tends to highlight the staccato rhythms of their songs. They have a habit of mixing alliteration, rhyme, and rhythm rather well (THere's THose r's again). But again, that's an offshoot of poetry, and it stays consistent.
Maybe it's the random cropping up of the form that bothers me in prose. Rhymes, repeated words, and recurring sentence structure (What's With these damn r's?) bother me, too, if the form/structure doesn't persist or have particular meaning. I think it just throws off my internal rhythm.
OK, so maybe I don't hate alliteration. I just want it to harmonize with the form around it. I don't like poetry Feeling Forced, and I don't like being jolted out of my reading rhythm… (R'S!!! ARRRGH!!)
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