Showing posts with label ramblings. Show all posts
Showing posts with label ramblings. Show all posts

Saturday, April 13, 2013

Live Action: Part 2, Movies

I said earlier that Asian live action media's reputation for cheesy special effects is starting to wear thin.  The increasingly popular realm of dramas has given story-tellers even more room to play.  The Asian market doesn't seem to shy from the sci-fi and fantasy areas like the American market, so live action has seen a lot more of it lately.  Nevertheless, I still find myself a little embarrassed on behalf of some shows I adore, because I really wish they could look better.

On the other hand--while dramas have started to fill the role of cheesy practice fodder for special effects and stunt artists--Asian movies seem to have taken the next step. (The same thing happens in economics all the time.  someone has to fill the bottom rung, but no one wants to stay there forever.) In the same way that I didn't want to watch dramas based on my favorite anime series, I wanted to watch live action movies even less. 

In the American market, a comic book, video game, or novel being made into a movie used to mean someone wanted to exploit something vaguely popular for a quick and dirty script idea.  For a good part, it still does.  There are some exceptions, like Marvel and the newer Batman movies.  As for anime, I liked Speed Racer, but it was crucified before it could even hit the screens, and I don't think I need to talk about  Dragon Ball Z. Astro Boy was still marketed to kids.


For a long time, I had forgotten that the Asian media market is different.  Comics and novels are not an underground, they are auditions.  A successful story is usually a manga (comic) or a novel first. If it is popular or seen in the right light it may become an anime (cartoon) (a novel may become a manga and then an anime).  A successful anime is likely to sprout all kinds of media like video games, drama, audio drama, side stories in novels and manga, and perhaps even a feature length animated movie or live action movie.*

*this hierarchy is rather squishy and has gotten more so recently.  rungs may be skipped or inverted but the old order was always (novel =>) manga => anime =< video game, audio drama, drama, movie. Video games seem to break this order more frequently, as popular video games will often become anime then manga.

Despite this knowledge, my preconception was still that live action adaptations of my favorite comics, video games, and anime were little more than insults to the fans as our beloved fiction was stripped, whipped, and sent out to dance for the masses. So long have geeks and our fandoms been ridiculed and abused that we've learned to instinctually horde them in dark holes and often crawl in after them ourselves.  Whenever "normal" people handle them it feels like our dark secrets and precious treasures are being hung on display and held hostage awaiting approval.  We feel naked and don't know what's going to happen.

As "geek" culture becomes more popular, this is less dramatic.  It now feel more like reckless mishandling of unearthed artifacts than a brutal attack on our lairs and souls, but the defense mechanism is the same: we fear and hate it... and we still feel naked.  Whether it's accurate or not, whether they like it or hate it, we've still lost our shield: their ignorance.  Before if we said " I like D&D or Dragon Ball, they would wrinkle their nose and say "never heard of it." Now they think they have some idea of what it is.  they can attack us for it, or pretend they understand us.  More often than not, even if they like it, they still don't understand it like we do.  And sometimes that's worse. 

I've said it before, and I'll say it again: being a geek isn't about WHAT you like, it's about HOW you like it.  There are anime fans that are not geeks, just as there are rock-and-roll or baseball geeks.  There are gamers and people who play games.

Whatever the case, when I found the Rurouni Kenshin movie, I couldn't resist.  When you enter a franchise that is that popular and beloved, particularly for BEING GOOD, if you don't make it up to par, you will be crucified.  While the prequel to this article says we should be able to make things even if they aren't done well, I reserve also that some things just should no be touched unless you are going to do it right.  An established series is one of them.

I needn't have feared. The Rurouni Kenshin live action movie was not only an acceptable addition to the series, it was actually a GOOD movie.  Some of it was a little ridiculous in that "you can totally tell this was meant to be an anime" but none of it left me with the feeling that "they should have just left it as an anime."  It's not only started assuage my fears about live action fantasy and anime adaptations, it actually makes me look forward to more.  While Kenshin is not the most magical of series, it does involve a lot of magic-like movement, which was handled very well.

Dramas may not have the money for it yet (or the techniques are still very expensive), but movies are really getting into shape. After all, movies are about 2-hours long, where a drama averages between 10 and 25 episodes (resulting in about as many hours of aired footage).  And for that long, it seems Asian productions at least have learned to balance good dramatic technique and flashy filming extras.

That established, I'm finally going to dare to say this in a public forum with little fear of being cursed by Murphy.  I first realized it-- believe it or not-- while watching The Dark Knight Rises with my friend, but it's come up since then, particularly with the news that Sony Pictures has bothered to copyright some appropriate titles.*

Devil May Cry the live action movie needs to be a thing.

It doesn't need to be a thing like Dragon Ball Z: Evolution was a thing.  It needs to be a thing like Ruroni Kenshin the live action film was a thing.  DMC is, after all, nothing if not fan service.  It's definitely one of those things that should not be done if not to be done right.  Not because it's an established series, but because it's the sort of thing that you only get one crack at.  It's either done right and the right people like it, or it's done wrong and no one will ever touch it again.

So while I'm less fearful, and even eager to so more in this live action format (the pretty actors doesn't hurt this desire), I'm still guarded about it. What has been seen can not be unseen.

*I will not say anything about the Reboot here.  that's a rant for a different time.  Probably for after I play it. And while, yes, the preemptive copyrighting is probably for the later version of dmc, rather than the former, it did bring the issue back to mind.

Live Action: Part 1, Dramas

In the past, when I wanted to watch something, I've tended to gravitate toward anime.  Anime, cartoons, video games-- this kind of animated storytelling is, to some extent, ideal for a "reader" like me that prefers my fiction bursting with magic, explosions, and-- I'll be the first to admit-- pretty (yes, "pretty" is a both an adjective and a noun in my vocabulary).

Just about any digital camera with a decent frame rate can be used to film a good-looking school drama, or neighborhood intrigue, but when it comes to fantasy and science fiction--particularly the flashy, action-y kind-- a director has two choices: find thousands of dollars or make it look really corny.  Sometimes it still comes out to both.

I've been watching more live action dramas these days, as that's the preferred media in Korean language.  The Asians, for years, have held a reputation for not shying away from action and fantasy-- even on a budget.  I've run into some pretty interesting live action shows this way, including fantasy, action, and suspense. But so far, my previous assumptions have remained relatively unchanged.

The fantasies I currently hold in the highest regard, Faith and Joen Woo Chi, still come down to cheesy wire-work and exaggerated hand gestures with awkward-looking computer-generated special effects.  Even on the good end, it looks weird and hokey.  I find myself thinking, "this wouldn't bother me if it were an anime."  and it's true.  At it's roots, anime was invented on the cheap (see Astro Boy and it's 8 frames per second). While I fully acknowledge that heavy action and fast movement in animation can still be costly, whether someone jumps two feet off a chair or fifty feet up a building doesn't make that much difference in your budget and can look just as good.  Someone throwing lighting bolts can look just as realistic as someone throwing a baseball.  Not so when it comes to filming actors performing super-human feats.

City Hunter holds a reputation for being a magnificent action piece. But you can see the money pouring out the ears. Fast-moving fight scenes, death-defying stunts, good wardrobe and set, and not to mention big-name and established actors.  It was developed from an old and popular series and clearly was produced with the high expectations that fact would precipitate.

The suspense genre seems to do the best on field of "we have money to pay good (well, decent) actors and cool original music, but not enough to throw around wild action scenes with special effects." (that's really how expensive it is. EVERYTHING can be top notch, and the budget still wouldn't amount to the money in good stunt work and special effects.) Bloody Monday does a lot of chasing and waving around guns, but the fight scenes are all shoving matches; and a main actor never throws or takes a punch.  That bothered me for a while. At first I chalked it up to the character's personalities, but after a while I expected even the gentle-natured main character to break down and hit someone; not even fight, just hit them.  When it never came to that, I knew it wasn't the writing, it was the technical work.  When they finally did pull out a knock-down drag-out martial arts scene, I knew why they hadn't before, and thanked them for it.  If that show had had the fight scenes it was probably meant to but they were done as that one scene had been, I know now that I wouldn't be able to respect it as much as I do.

So what to do?  Obviously, as with City Hunter, if you have the money, you can make things happen (doesn't mean it WILL happen, but it's possible).  For Bloody Monday, while the content was similar, it was impossible for it to be City Hunter.  In this case, I'm glad that they held back.  Since the focus was on the characters, the story is conveyed just as well when the action is implied. (And to be honest, City Hunter would have been fine too.)  I can see now that I'm much more likely to recommend a good story with no (or little) special effects than a good story with bad special effects (why, is probably an article for another time).

But if we hold fantasy and science fiction to the same rule, we end up with a big problem. Even assuming we only make big budget fantasy productions (like Lord of the Rings and Marvel's various cinema productions), where did those masterpieces come from?  People like george lucas and tokusatsu* artists practiced for generations generating techniques that now look rather silly, maybe did even when they were developed.  Without that base, we certainly wouldn't have anything worth showing now.  As for the little guys, they more than deserve a place, too.

*tokusatsu is a rather unique brand of Asian, particularly Japanese, live-action special effects.  They're used mainly for sci-fi, martial arts, and action productions like Godzilla, Ultra Man, and Super Sentai (Power rangers). It reffers both to the art and the type of production that uses it. In some circles it is even called a "genre" for lack of a better term.

I don't really have a solution, other than "grit and bear it."  I know that I can watch a hokey-looking show and enjoy it for what it represents.  I have to admit, when I recommend it to others, I feel a little embarrassed, but I suppose that's what it means to support something you love.

When I started writing this, I had something completely different in mind, and didn't even know what this bit of it would come out to, but there you go. Maybe I should start a social media movement: "Support a hokey sci-fi/fantasy live action, TODAY!"

To be continued...

Wednesday, April 10, 2013

"This show knows exactly what it is."

Hey, long time no see.  As if I'd see anyone around here anyway. I really should be doing other things right now, but I rambled this out a few days ago and felt like procrastinating, so it's going here.

~

I frequently use the description that a show/book/game ((from here on I'll reference a "show")) "knows [exactly] what it is." It's a quality that's difficult to define as the it involves first, the circular notion that something "is what it is." But it is pretty recognizable in my book, with a little training.  Generally, this kind of show holds a quality of being cliche and/or shameless, but does so in just the right way. It's cliches then become a reason-- if not the main reason-- for liking it. It also may exhibit some genre-savvy and, in more comedic moments, even reference itself as such in a 4th-wall breaking way. This kind of show was created, not to be profound or original or push boundaries, but to be very good at "what it is."  It ends up excelling at being a confident genre piece and tends to leave a bit of room for thought by the time it's finished.  In a sense, if the show were personified, it would have very high, but modest, self-confidence and would strut the world being itself for all it's worth-- and possibly more.

More often than not, this statement has more to do with characters and writing than production quality, but it shows all the more if the production is good, too. Generally if a show "knows what it is," it's a sign that the production staff knows "what it is" and have consequently put forth the effort to make it the best "what it is" that the show can be.

I think it was first used in my circle ((I think I got the description from one of my friends)) to describe Devil May Cry (game/anime/manga/novel/etc., 2001-present) and Star Driver (anime, 2010).  It applies to things like Highlander (movie/TV/anime, 1986-2007), Firefly (TV, 2002-2003), and Slayers (anime, 1995-2009). I've most recently used it on Bloody Monday (J-Drama, 2008, 2010). I think it can also apply to Mackerel Run (K-Drama, 2007) on the writing and production end, but from the politics surrounding the show and some signs that it may have been prematurely cut, it seems that the marketing and producers themselves weren't quite sure what they were dealing with. Mackerel Run is also an example that something doesn't have to be flashy or expensive to show it's colors.

Faith (a.k.a. "신의" [Shinui] or "The Great Doctor," K-Drama, 2012) could almost be described this way, however, as a bit of a counter example.  Sometimes it knew, and sometimes it didn't. Overall, it either didn't really know that it was "what it was" or didn't want to be "what it was," and lost steam.  "What it was," was a video game/anime-like piece of period fantasy;  what it wanted to be, was a time traveling love story.  One of the reviews on MyDramaList.com states, rather accurately, that Faith "doesn't seem to know how good it is."  It could have been an awesome, super-powered fantasy with political intrigue.  It didn't quite seem to have the courage for that.  In other words, the show didn't want to be itself. Don't get me wrong; it was still pretty good.  But often the most disappointing things are those that were good enough that you know they could have been better. I loved it anyway; if not for what it was, what it could have been... and Choi Young.

In my book, a show "knowing what it is" is a good-- nay, EXCELLENT quality.  It is a point of high praise.  However, these pieces tend to have cult followings, and may be very prone to developing anti-fans, probably most often because of their genre specificity and cliche-ness.  I understand this type of show is not for everyone, but more often than not, it's what I look for these days.

Tuesday, August 21, 2012

"Dork" Has Become A Term of Endearment

So, the other night, I’m over at my friend’s house. We’re all geeks and this usually comes down to a bunch of us doing our own thing on our own computers. But my friend decides to be social looks down over my screen, studies it for a bit, and says, "Kaaaat, are you reading fanfiction?"

And then the whole room looks up at me with that knowing.

And I look around, then up at her sheepishly, and I says, “Nnnnnoooo..."

And she says, "Are you WRITING fanfiction?"

And I says, "Not at the moment..."

"That's 'cause you have writer’s block, don’t you?"

"Maaaaybeee..."

And then, because she says it so much, I can hear it coming: Dork.

But she knows me used to write fanfiction too, so instead she says, "We love you anyway."

And that's what "dork" means to me.

Wednesday, June 8, 2011

Sengoku Basara: Ridiculous Cast List

I discovered this anime. It's like a Samurai 7 x Rorouni Kenshin crossover on massive quantities of shounen and steroids (and no, those are not the same thing).

Sengoku Basara, 12-13 eps, 2009, FUNimation
http://www.animenewsnetwork.com/encyclopedia/anime.php?id=10271

Check out this cast:

Prominent Characters
John Swasey, Johnny Yong Bosch; Chris Ayres, Greg Ayres, Laura Bailey, Liam O'Brien, Maxey Whitehead, Patrick Seitz, Sam Regal, Travis Willingham, Vic Mignogna; Chuck Huber, Eric Vale, Kent Williams, Sean Michael Teague

Incidentals
Caitlin Glass, Cynthia Cranz, Wendy Powell

Production credits also have Justin Cook and John Burgmeir.

Re-fuckin'-diculous.

and Johny Young Bosch is ANGRY!!!! (that was a TotA Asch joke. If you don't get it, please dismiss.)

Only seen about one episode, but fun so far. I've been missing my kick-ass shounen. I got on a kick after Blue Exorcist (Ao no Exorcist). But I ran out of episodes, so I found the thing in the add in Blue Exorcist. See? Moral of the story: watch anime adds. Actually, it had already been on my radar, but still...

Tuesday, May 24, 2011

Translation Nightmares: part 1 - What's in a Name?

I had a mini rant on this. I covered it in a footnote on page 47…

Ok, so not page 47, I covered it in a footnote in Trinity Blood: RAGE!, but don't go read that right now, because I'm gonna do it again in a little bit more detail here. Then you can read the article and understand my rage without reading the footnote.

The biggest problem for these three Translation Nightmares stems from a fairly simple phenomenon, and most people interested in this sort of thing are already familiar with it. The Japanese phonetic system consists of roughly 45 basic parts. In this system, each symbol represents syllable consisting of either a vowel, a consonant then a vowel, or a closed n/m ending sound. Also, in this system, the English concept of "L" and "R" are covered by the same set of sounds. In the native, this representative sound can resemble anything from an "L" to a flipped "R" to even a "D." This, of course doesn't bother native speakers because their own language doesn't bother with the distinction (but believe me, they distinguish between plenty of other sounds). If anything, it's more of an issue for speakers of western languages to represent what they hear than it is for speakers of eastern languages to distinguish what they say.


Hellsing: Alucard vs. Arucard

The earliest of these three-- and probably most well-known-- is Hellsing's "Alucard vs. Arucard."

I stated earlier that when speaking standard Japanese, the distinction between "L" and "R" is a non-issue. Of course, this changes when trying to represent western or western-sounding words. Dracula, for instance, spelled something like ヅラクラ* comes back to the western speaker as something like "jurakura" or "julakula" but the important feature here is the ラ "ra/la" symbol. Some beg consistency, but a discerning interpreter would eventually recognize the word as "Dracula" and, rather than try to transliterate, a clearly non-sensical word, use the word that is intended.

*Non-Japanese words are represented by katakana in the Japanese written language. These are the symbols used here and hence forth for further illustration. p.s. I'm too lazy to look up the actual transliteration. It isn't important in this context anyway.

In the context of Hellsing, we have a character named アルカルド "Alucaludo" or "Arucarudo." In the translation, it came off as Alucard or Arucard. Other than the fact that one sounds like a name and the other sounds like an Engrish side dish, what's the nightmare here? Well, because translators and fans couldn't decide, we got two versions of the name in varying translations. Some demanded a "truness" to the "original" and that the name should only have "R"s (or only "L" but that argument doesn't seem to have shown up), but others recognized a subtlety: "Alucard" is "Dracula" spelled backwards.

The official translators eventually reached a "compromise": the dub said "Alucard" and the subtitles read "Arucard." Though this seems fair enough, considering subtitles are usually more literal and aimed at an audience more willing to do the interpretation themselves, some will still complain on both sides.


One Piece: Zoro vs. Zolo

The Zoro vs. Zolo mishap of One Piece has similar roots to Alucard/Arucard, so I won't spend any more time on that.

While most self-respecting American anime fans won't be caught dead with One Piece in their sights since 4kids raped it, I did read its original American publication in Shounen Jump's monthly magazine.

When I read it, my favorite character, the three-sword-wielding pirate hunter was named Roronoa Zoro and bore humorous references to numerous well-known characters, including South-Western hero, Zorro. He was an expert swordsman, at odds with the military because of his power and sense of justice. His headband often cast a mask-like shadow over his eyes. And Zoro's three-slash-in-one-pass finishing move even made the mark of a "Z" on the page. I was in junior high, and it was funny.

Then one day I opened the magazine and was introduced to "Roronoa Zolo." The f-ck? It wasn't until later that I learned of the anime on Fox (Zorro is "fox" in Spanish, BTW) and it became apparent that the name in the manga was changed to match it.

It is actually possible that, despite the fact that most of the kids watching the show had no idea who Zorro was, the walls of protection provided under parody provisions in copyright law simply couldn't withstand the wrath of the great god, Disney-sama. Or it's entirely possible that 4kids are a bunch of pussies. Or more possibly, Disney-sama and 4kids have teamed up to crush even more of our childhood.

Shortly after that change I lost interest in the series. Not to say that the name change caused me to stop reading, but the soured experience probably made it harder to hang on to what interest remained.


Trinity Blood: Ester vs. Estelle

This one is probably not very well known, but it's still the most gratuitous and infuriating to me.

Trinity Blood is infuriating enough as it is, and this character is probably most of the reason why. But her name is the icing on top.

Her name in Japanese is エステル "esuteru" or "esutelu," though when you listen to the Japanese dialogue, it sounds more like the latter. Most of the show is western in setting, so the translators at least got as far as "Ester" (even my computer tries to change "esuteru" to "ester"). But when you take into account the star-shaped birthmark on her body, numerous references to the "Star Queen," and the fact that she is informed by other characters in the show that her name means "star" in the ancient language of their country, Italy (making it Italian or Latin), it should be obvious: HER NAME IS ESTELLE, DAMNIT!!!!!

Tuesday, November 30, 2010

End of WriMo

11-30-2010

Ok, so it didn't go exactly as planned, but that's fine-- I doubt anyone was watching.

Two of my crazy friends made their 50,000 word quota. I didn't quite get to my 30 posts, but oh well. This makes my 11th and that averages 2-3 a week, more than I've written in a long time, so it served some purpose.

As the semester comes to ta close, I'll try to keep writing. In the mean time, I have a test tomorrow. It's soc, so it's not too bad, but I have some notes to look over and I'm tired, so I'm just gonna bring this to a close.

Thanks to anyone who was reading/watching this little experiment, and I'll be around.

Peace.

Wednesday, November 17, 2010

Kratos ga Taosenai... Just kidding, We kicked his a--

about the title: "Kratos ga Taosenai" is "I can't beat Kratos" in Japanese. It's a reference to a song called "Airman ga Taosenai" meaning, similarly, "I can't beat Airman," which is lamenting about a particularly difficult boss in the Megaman series. There is also an English rendition called "I can't Defeat Air-Man."

Kratos Aurion. Possibly one of the most EPIC characters in video game history. I mean that both literally and figuratively. He is both awesome, and belongs to a class of character highly consistent with those in epic stories. But then, when the official tagline of the game is "The epic battle for survival" you SHOULD follow an epic structure; Tales of Symphonia has NO problem with this.

Those familiar with the game, aka, having played it, you will be able to understand the significance of this post's title instantly. For those who are less familiar or have no clue what I'm talking about, yes Kratos is a party member*. No, that does not mean you won't have multiple opportunities to fight him. As an older, more experienced adventurer, he quickly becomes a mentor figure, and perhaps even more depending on how you play and how you interpret his character. At the same time, as a mercenary and the only other swordsman the main character has met, he is easily identified as a possible rival.

At multiple points in the game, you have the option, and often obligation, to fight him. Very few of these fights are you expected, or even REQUIRED to win. That's how bada__ this character is as a boss. Strong melee fighter, ridiculously fast at casting spells, and nearly impossible to interrupt. Generally your best tactic is to split up the party so he doesn't kill you all in one go, and try to hang on for dear life long enough to see some of his cooler moves before he slaughters you.

One of his more threatening moves, the bane of my existence, is a spell called "grave" (an earth spell summoning forth spikes of rocky death, not unlike FMA). It was a particular favorite of the AI that one day I had to fight him, like, six times. Go into overlimit so I can't interrupt him, cast "grave," knock me down with said "grave," and start casting "grave" again while I struggle to get up. I HATE grave. Plus, it makes me sick to think that he's using it to kill me before I can use it to kill things playing AS him.

However, as difficult as it is, Kratos IS beatable EVERY time you fight him. Last night my friend and I, on a FIRST playthrough might I add, actually defeated him. It wasn't the first time we fought that battle, but we went back a few times. Once or twice because we didn't think we'd put up a good enough fight, and once for some serious sidequesting. By the the time we got back from tracking down long lost parents, visiting graves (real graves, not the spell), helping children find their mothers, and saving princesses, we finally settled down to fight this guy, well and prepared.

We decided our goal was to get off one good Unison Attack, one which we'd built to use an attack we usually used him for (Cross Thrust, for those who know the game), and my own goal was to get off as many GRAVES as possible with our other characters capable of the spell. If we were gonna get our a__es handed to us, we were going to put up the most ironic fight ever. After all, our most commonly used characters are Lloyd (mostly her character) and Zelos (mostly mine), and my friend is a role-player (she actually went to an in-game amusement park simply to "cheer up" one of our characters she felt was depressed by recent events). Lloyd would go down fighting and Zelos only fights in style, so that's how we were gonna do it.

Being the SPEED DEMON on the field he is, Lloyd managed to reach Kratos and perform our first Unison Attack fast enough to cut off Kratos's most powerful spell in the middle. It turns out, the AI opens this battle with that spell and only uses it once. This is a good thing because that spell would have taken half our hit points within, literally the first 5 seconds of the battle. After a bit of walloping on Lloyd's part, I got off Zelos's grave spell; we were pretty happy. Though we kept taking a beating, we continued to do well.

After a bit we started using items and even life bottles (the equivalent of phoenix down). As I went to the item menu one more time, I asked her, "how much are we trying to win this?" It was then that we decided we had used too many items to not go all the way, so I pulled out our secret weapon, "all-divide."

All-divide is a classic Tales boss item. You only get about 2 or 3 a game, so use them well. They cut damage done to anything on the field in half, friend or foe. Why would you do that? Healing isn't halved, only damage. This version of Boss Kratos doesn't heal himself, but we can. We have four damage-dealing characters and he has one. Essentially, if you're going to be whittling away at his 20,000+ hit points, make sure you can survive long enough to do it.

Before long, we were doing well enough to use a magic lens and see he had about 2500 HP left. This fight was in the bag. Over all, we got off about 3 Unison Attacks and a fair number of graves. Oh yeah, and kicked his a__.

The four-and-a-half minute boss fight yielded, literally, over 9000 EXP (XP, experience points), a few choice items, including a level 4 ExSphere, and +2.72 grade. Three of the four party members on the field leveled up. Oh, and Kratos's data in our bestiary. Again, for those unfamiliar with the game, those are good spoils. Plus, the bragging rights of having defeated Kratos as relatively inexperienced gamers on a first playthrough**, that is, no "new game plus" where most people pull these kind of stunts.

No, the fight isn't as hard as your first one with him, or some other battles, but we still feel pretty good about it. And, since my friend in a writer and a RP gamer, she even decided our defeat of Kratos filled in a few subsequent plot holes. Overall, not a bad night.

~singing~I can't defeat… Kra-atos. No matter how I try to dodge of his lightning he just graves me again. Every time. Somehow, every time I lose. ~hums "I Can't Defeat Air-Man"~


*For those even less familiar with video games, that means he is a playable character. He's in your party. You get to play as him. From a literary standpoint, "party members" would be considered a protagonists or allies.

**I say "a first playthrough" rather than "our first playthrough" because I have played the game before, but I don't have the data, so i don't have "new game plus" for it.

Monday, November 8, 2010

"I cast Magic Missile!"

11/8/2010

Just got back from Nano Con a small game con run by South Dakota State University's game club. My friend's dad runs the game club, so of course is responsible for the con. That's why all this is coming up late. I might just be drabbling for a while, but I WILL stay on top of my "one per day" thing.

I was introduced to D&D 4th ed. Previously, I'd only played a little 3.5. I really took to 4th though. It was fun. I have this piddly little regenerated Eladrin Wizard that I feel kicked some serious a--. I've found that I don't really like building characters (yet anyway, takes too long if you don't know what you're doing), but I can definitely have fun with a random character or a pregenerated one. I especially like picking up the Character Builder, entering class and race, and hitting "generate character."

Wizards (well, magical (or "arcane, if you prefer) classes in general) used to be really hard to play, but it seems the new system has made fighters (martial classes) more like wizards to play and wizards more like fighters in usefulness.

I enjoyed it immensely, but I refuse to ever use the words "magic missile" again; I'm coming up with a much cooler name for that attack if it's the last thing I do. Can't we just change a wizard's "unarmed attack" to the effect of magic missile. 'Cause that's basically what I did. But i also learned some intricacies of the character's other abilities and that's when it really started to get fun. But I learned that even a simple strategy can be really effective.

It was a good weekend.

Saturday, November 6, 2010

Best FMA FanFic Ever!

11/6/2010
posted 11/8/2010

The bottome line: FMA fans should check out Shadow of a Doubt by Bookwrm389


So I'm going to put this here, cause it's really been on my brain and it's about all i've got. At this con, I'm surrounded by D&D and and Magic The Gathering, and I've got Fullmetal Aalchemist (FMA) fanfiction running though my head. That's what I'm doin': learning/playing 4th ed during the day and reading fanfiction at night.

Now, I know, this fanfiction thing is a little sad. I got into it around junior high or high school and I quickly learned my lesson. As a matter of fact, half of my aversion to most everything I am averse to in anime comes from my fanfiction experiences. But at that time, that's what I had: Shounen Jump and fanfiction. Every now and then, I'll get on a kick for some show or series (not always anime) and after devouring everything in my path (and some things that just weren't fast enough to get out of my way) my obsession still isn't worn off, so I end up digging through fan fiction until I eventually just get sick of the "bad."

But, for once, this tactic just isn't working. Guess why… GOOD fanfiction… Say what?! Yeah. I found it. The legends are true. More than that, I found not only a good story, but a good AUTHOR! … and she writes a LOT. The first of hers I found was a 22,000-word ONE-SHOT. Go back and read that again for emphasis; it looks stupid if I type it again. Yeah. Tell me about it. 20k words in a one-chapter story. The NaNo WriMo definition of a "novel" is 50k words. But every one of those 22 thousand words was pristine, cannon, and beautiful. Even when the characters had to be out of character, they did it in character. I won't bother to type how that works. Ask me some day and I'll explain it to you in spoken word. If anyone besides my mom ever reads this, I have Skype, iChat, and gmail; this will be worked out somehow.

Granted, a lot of my favorite series have aged, and I've noticed a lot of the fanfiction has with it, so I have been finding progressively less retarded material, as a rule. Still-- I have no idea people's major malfunction is-- but the grammar, spelling, vocabulary, and sentence structure remains as sh--y as ever. I used to look at this with great wonder insisting there was no way these writers could be over 15, until I joined creative writing classes at my college. Yes, high school graduates, and even college seniors, have just as terrible writing skills as 13-year-old fan-brats, disappointing me even more (which I seriously didn't think was possible) in the human race. But i think that's a different rant for a different time.

Anyway, I've decided that this is the best FMA fanfiction written to date. I've even started reading more of this person's stuff and this still hangs on as the best. They go by Bookwrm389 on FanFiction.net and the story that flattened me to the ground with it's crushing awesome is called Shadow of a Doubt. My fan senses, triggered by the awesome story and marvelous editing, went off on full alert when I read their bio and saw the rest of their stories. Their approach to writing, fanfiction, and fandom is right in swing with mine. I especially liked when I saw the commentary on FMA: Brotherhood and the FMA fans that like to trash it after 2-5 episodes; it completely makes the point I've been trying to get across as well, almost word for word.

Anyway, it's a brilliant, well constructed, whumping fic centering around Ed and Mustang portrayed with a really good NON-romantic relationship (omg! it exists! I'm SOOOOO happy!). If you have any interest in FMA, especially if you're sick of all the Roy-Ed slash, you should definitely check this out. It's brilliant.

Friday, November 5, 2010

F---ing Flux!

11/5/2010
posted 11/8/2010

My friends took me to Nano Con, a small game con in South Dakota. The first night, they pulled out Flux, possibly one of the most frustrating card games on the face of the planet. The entire game is dedicated to systematically changing the rules and messing with your hand. I'd never played before, and I quickly realized there was no call for strategy; it simply does no good. Like many people at the table seemed to already know, the game is much more enjoyable when you just give up on trying to win and simply attempt to f--- with the rules in the most ridiculous and/or mutually frustrating way possible. A little masochism and a LOT of schadenfreude-- that's what takes to make this game some of the most companionable misery one can find.

Wednesday, November 3, 2010

The 5 R's: Recreation, Rants, Reviews, Ramblings, and Revelations

11/3/2010

You know, I actually hate alliteration, especially first letter alliteration. You wouldn't know it looking at this blog, so far. I have my five R's, "month of madness," there's probalby more to come. Dominic Deegan (comixpedia) should be plotting my doom right about now.

I guess, I should say I used to hate it. Now, if it's used right (and by "right" I mean, according to my aesthetic senses), I can take it small doses. See, I have this thing about similar sounds or words used in close proximity.

One of my writing professors once said that alliteration and other such structures showed good sentence flow. I feel like it draws too much attention to those items. If sounds, words, or even sentence structure are similar, it feels like they belong together, even if they have nothing in common. When they have nothing in common is when it bothers me the most. If they aren't meant to stand out, they shouldn't conglomerate into a force like that.

That's just me though. My friend reaLLy Likes aLLiteration (see, that's getting too close for me). After HEL (history of english lit), I found that alliteration works really well as a poetic form; it strings together a phrase nicely, especially mid-word alliteration that plays more with rhythm, but only if it's consistent. Alliteration really does work better with English; rhyme is a much more Latin construction.

I've also found I like it when Disturbed uses it in their lyrics, or some strange form or pseudo-alliteration (see "Ten Thousand Fists" - song - lyrics). It tends to highlight the staccato rhythms of their songs. They have a habit of mixing alliteration, rhyme, and rhythm rather well (THere's THose r's again). But again, that's an offshoot of poetry, and it stays consistent.

Maybe it's the random cropping up of the form that bothers me in prose. Rhymes, repeated words, and recurring sentence structure (What's With these damn r's?) bother me, too, if the form/structure doesn't persist or have particular meaning. I think it just throws off my internal rhythm.

OK, so maybe I don't hate alliteration. I just want it to harmonize with the form around it. I don't like poetry Feeling Forced, and I don't like being jolted out of my reading rhythm… (R'S!!! ARRRGH!!)

Tuesday, November 2, 2010

Marketing Schemes: They're called "schemes" for a reason

11/2/2010

I recently got a new phone. Nothing fancy. Just a Tr*cFone to replace my old one. (*this is where an "a" is supposed to go, but I'll tell you why it's not there in a minute.) It's three years old and the 7 key is worn out. That's not good as it is, but that also happens to be the key with "r" and "s" on it. Texting becomes a b----. I've also been having battery problems for a while.

Anyway, I went to their website and purchased one of their cheap phone packages-- something with double minutes and a 60 min card. Nice little deal. I have no need for a complicated phone. What's the battery like? Does it have a phonebook? Does it text? Can I put my phone charms/straps on it? That's all I ask. The one I picked happened to have a USB charger. That made my day. I'm loving M*torola more by the second. (*this one has an "o" in it.)

So I love these two companies pretty well. The former is the only cell phone company i've seen that i don't feel like their secretly trying to rip me off. I can literally and easily do the math and decide how much I want to be ripped off, or not. And I don't feel like their trying to sell me something I don't want. The latter just pleases me with their product more every time I run into them. My nice, good-natured Japanese company. It's difficult for a large company to gain my affections, what with my paranoias and hatred for large organizations.

So if I'm so pleased by these companies, why am I censoring them out? One word: Marketing. Not two hours after I visit the site and PURCHASE A PHONE, does EVERY add on my computer suddenly become a Tr*cFone add, some of which are the same package I purchased or one of the ones very similar. WTF?! "I've already got one!" That's why I was on their site morons! Leave me the f--- alone!

Now, despite the previous expletive "WTF," I'm actually not surprised or baffled in the least. I've known for years that marketers and other sites crawl your computer and cache for how best to lure in your soul into their clutches. I realized the extent of it a few years ago when logging into F*cebook for the first time in months, and I found a message put on my news feed telling me an everyone I had on my "friend" list about a game i had played on a DIFFERENT site three or four weeks before. It may have even had my score. That was when I knew for sure that F*acebook was evil.

And, for as much as I love G*ogle, they've gotten really good at this reading-your-personality-by-looking-at-your-browsing-history thing-- scary good. One side of me admires the technical, programing, and design genius; the other is sick with fear. You know they don't have to stop at your browsing history… or marketing. G*ogle still has some decent ethics when it comes to this kind of stuff, and I still like them-- they're geniuses-- but G*ogleChr*me? G*ogle cell phone? I think not.

I've said for a long time that I don't believe in government conspiracy theories. The Gov just isn't competent enough. Organizations, religions, and large corporations? That's an entirely different story. They have the cunning, the resources, and the malice to do it. (Seriously, women's clothing sizes. WTF? Most impractical and inconsistent measuring scheme ever devised. Why? Only they know, but it's a conspiracy, I tell you.) And if it will get them money or power, especially businesses, they will.

If I disappear in a few months, you all know why.

NaBloWriMo? Not quite as catchy...

11/1/2010

Alrighty. I've been meaning to do a real blog for a while now. I've done it before because of my travels and stuff. My parents tell me to do it for therapy. My friends say for entertainment value. I think some of them would just rather I get my rants out so they don't have to listen to them anymore. On the other hand, some say I should sell tickets to or do podcasts of my rants or the monologue of me playing Legend of Zelda; apparently it's hilarious.

I've had quite a few snippets in my head for a while now, but no real reason to get them out, and certainly no occasion to start a blog. That is, until now.

With the advent of NaNoWriMo (National Novel Writing Month), many of my creative writing friends *cough*crazy*cough* have been diving headlong into it. Being a recreational writer myself (or at least I used to be, words are kind of in my nature), I feel like I should be involved somehow too.

So, while most of the novel and story tendencies are gone from my brain, I figured I'd come forward with my own little challenge. It will hardly come to 50,000 words, but I figured a snippet of nearly stream-of-consciousness essay-lets a day wouldn't be so bad for me.

I say "nearly" SoC because I hate it as a writing style, and merely mean it as a "little bit of something i feel like talking about today." the ideas/topics are more SoC than the writing. Things usually go through my head about 5 times before they come out, so it'll be from that angle.

I won't spend too much time on what I'll be talking about. I have trends in my thinking, but that will become evident. What i will say is that this is a concept I've had around for a whole and just found an excuse to do it. Some rants, some reviews, ramblings, a few random thoughts and revelations. Hopefully all kind of short, but knowing me, we'll see how that goes. If nothing else, it should be light. Have fun as we all descend into this month of madness.